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I then opened the preferences for MAME OS X and chose the MAME ROMS folder as the location for the ROM Directory.

I select Donkey Kong in the list of games and it appears to open, but the screen just stays black. Thanks, Don I'm on PC, so I can't help directly with MAME on the Mac.

I downloaded MAME OS X and then Donkey Kong US Set 1.

The download expanded into a folder and so I zipped it and placed the zip file in a folder on my desktop called MAME ROMS.

Today I stumbled across an old CD I have full of MAME ROMs.

I thought I’d see if you could play them in OS X, and sure enough it’s actually quite straight forward.

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mame os x updating game list-30mame os x updating game list-20mame os x updating game list-45

NO : YES; } #pragma mark - #pragma mark Favoritse - (Group MO *) favorites Group; - (void) export Favorites To File: (NSString *) file; - (void) import Favorites From File: (NSString *) file; @end Modified: mameosx/trunk/osx/model/Game MO.h =================================================================== --- mameosx/trunk/osx/model/Game MO.h 2007-07-29 UTC (rev 628) mameosx/trunk/osx/model/Game MO.h 2007-07-29 UTC (rev 629) @@ -13,6 13,9 @@ unsigned m Driver Index; } (NSArray *) games With Short Names: (NSArray *) short Names in Context: (NSManaged Object Context *) context; - (void) toggle Group Membership: (Group MO *) group; - (BOOL) is Favorite; Modified: mameosx/trunk/osx/model/Game MO.m =================================================================== --- mameosx/trunk/osx/model/Game MO.m 2007-07-29 UTC (rev 628) mameosx/trunk/osx/model/Game MO.m 2007-07-29 UTC (rev 629) @@ -1,5 1,6 @@ #import "Game MO.h" #import "Group MO.h" #import "NSXReturn Throw Error.h" @implementation Game MO @@ -13,6 14,27 @@ } } (NSArray *) games With Short Names: (NSArray *) short Names in Context: (NSManaged Object Context *) context; - (void) toggle Group Membership: (Group MO *) group; @@ -390,7 390,7 @@ } @@ -478,14 478,14 @@ return m Filter String; } -- (IBAction) filter Action: (id) sender; - (IBAction) game Filter Action: (id) sender; -- (void) set Subset: (int) subset; - (void) set Game Filter Index: (int) game Filter Index; - if (m Subset == 2) if (m Game Filter Index == 2) -- (int) subset; - (int) game Filter Index; - (IBAction) toggle Favorite: (id) sender; @@ -589,7 589,7 @@ - (NSArray *) matching Games; This was sent by the Source collaborative development platform, the world's largest Open Source development site. rev=627&view=rev Author: ddribin Date: 2007-07-28 -0700 (Sat, ) Log Message: ----------- UI improvements: can sort Favorites column, add Game Filter menu, add menu representation for Game Filter toolbar item, persist game filter index Modified Paths: -------------- mameosx/trunk/osx/English.lproj/Main Menu.nib/mameosx/trunk/osx/English.lproj/Main Menu.nib/mameosx/trunk/osx/English.lproj/Main Menu.nib/mameosx/trunk/osx/Mame Controller.h mameosx/trunk/osx/Mame Controller.m mameosx/trunk/osx/Mame Preferences.h mameosx/trunk/osx/Mame Preferences.m mameosx/trunk/osx/model/Game MO.h mameosx/trunk/osx/model/Game MO.m Modified: mameosx/trunk/osx/English.lproj/Main Menu.nib/=================================================================== --- mameosx/trunk/osx/English.lproj/Main Menu.nib/2007-07-28 UTC (rev 626) mameosx/trunk/osx/English.lproj/Main Menu.nib/2007-07-29 UTC (rev 627) @@ -13,6 13,7 @@ cancel Open Panel = id; clear Log Window = id; end Open Panel = id; filter Action = id; hide Open Panel = id; next Visual Effect = id; null Action = id; @@ -43,6 44,7 @@ m Drawer = NSDrawer; m Effects Menu = NSMenu; m Favorite Column = NSTable Column; m Game Filter Menu = NSMenu; m Game Split = RBSplit Subview; m Games Controller = NSArray Controller; m Games Table = NSTable View; Modified: mameosx/trunk/osx/English.lproj/Main Menu.nib/=================================================================== --- mameosx/trunk/osx/English.lproj/Main Menu.nib/2007-07-28 UTC (rev 626) mameosx/trunk/osx/English.lproj/Main Menu.nib/2007-07-29 UTC (rev 627) @@ -17,9 17,9 @@ Modified: mameosx/trunk/osx/English.lproj/Main Menu.nib/=================================================================== (Binary files differ) Modified: mameosx/trunk/osx/Mame Controller.h =================================================================== --- mameosx/trunk/osx/Mame Controller.h 2007-07-28 UTC (rev 626) mameosx/trunk/osx/Mame Controller.h 2007-07-29 UTC (rev 627) @@ -53,6 53,7 @@ IBOutlet NSWindow * m Open Panel; IBOutlet Version Checker *m Version Checker; IBOutlet NSMenu * m Effects Menu; IBOutlet NSMenu * m Game Filter Menu; IBOutlet NSToolbar * m Toolbar; IBOutlet QCView * m Screenshot View; IBOutlet NSProgress Indicator * m Progress Indicator; @@ -126,6 127,8 @@ - (void) set Filter String: (NSString *) filter String; - (NSString *) filter String; - (IBAction) filter Action: (id) sender; - (void) set Subset: (int) subset; - (int) subset; Modified: mameosx/trunk/osx/Mame Controller.m =================================================================== --- mameosx/trunk/osx/Mame Controller.m 2007-07-28 UTC (rev 626) mameosx/trunk/osx/Mame Controller.m 2007-07-29 UTC (rev 627) @@ -57,6 57,7 @@ - (void) set Size From Prefereneces; - (void) init Visual Effects; - (void) init Visual Effects Menu; - (void) update Game Filter Menu; - (NSSize) constrain Frame To Aspect Ratio: (NSSize) size; - (NSSize) constrain Frame To Integral Natural Size: (NSSize) size; @@ -190,7 191,7 @@ [NSSort Descriptor alloc] init With Key: @"short Name" ascending: YES] autorelease; [self update Predicate]; [m Updater start]; } @@ -427,6 428,13 @@ return [game display Name]; } - (void)table View: (NSTable View *)table View will Display Cell: (id)cell for Table Column: (NSTable Column *)table Column row: (int)row Index; #pragma mark - #pragma mark Split View @@ -470,6 478,11 @@ return m Filter String; } - (IBAction) filter Action: (id) sender; - (void) set Subset: (int) subset; - (int) subset; @@ -514,6 532,7 @@ NSArray * games = [m Games Controller selected Objects]; [games make Objects Perform Selector: @selector(toggle Group Membership:) with Object: favorite]; // [self save Action: nil]; } //=========================================================== @@ -855,6 874,12 @@ - (IBAction) end Open Panel: (id) sender; [self set Game Running: NO]; } @end @@ -1477,6 1503,18 @@ } } - (void) update Game Filter Menu; - (NSSize) constrain Frame To Aspect Ratio: (NSSize) size; @@ -755,6 759,16 @@ [m Defaults set Object: data for Key: Mame Game Sort Descriptors Key]; } - (int) game Filter Index; - (void) set Game Filter Index: (int) game Filter Index; @end @implementation Mame Preferences (Private) Modified: mameosx/trunk/osx/model/Game MO.h =================================================================== --- mameosx/trunk/osx/model/Game MO.h 2007-07-28 UTC (rev 626) mameosx/trunk/osx/model/Game MO.h 2007-07-29 UTC (rev 627) @@ -15,6 15,7 @@ - (void) toggle Group Membership: (Group MO *) group; - (BOOL) is Favorite; - (NSImage *) favorite Icon; - (unsigned) driver Index; Modified: mameosx/trunk/osx/model/Game MO.m =================================================================== --- mameosx/trunk/osx/model/Game MO.m 2007-07-28 UTC (rev 626) mameosx/trunk/osx/model/Game MO.m 2007-07-29 UTC (rev 627) @@ -9,6 9,7 @@ } @@ -29,14 30,17 @@ #endif } -- (NSImage *) favorite Icon; - (BOOL) is Favorite; - (NSImage *) favorite Icon; ; Modified: mameosx/trunk/osx/Background Updater.m =================================================================== --- mameosx/trunk/osx/Background Updater.m 2007-07-28 UTC (rev 625) mameosx/trunk/osx/Background Updater.m 2007-07-28 UTC (rev 626) @@ -10,6 10,7 @@ #import "Mame Controller.h" #import "Rom Audit Summary.h" #import "Game MO.h" #import "Group MO.h" #import "JRLog.h" #import "driver.h" @@ -175,9 176,11 @@ games Matching Names object Enumerator] retain]; m Current Game = [NSSort Descriptor alloc] init With Key: @"short Name" ascending: YES] autorelease; - [self set Subset: 1]; [self set Subset: [preferences game Filter Index]]; [self update Predicate]; [m Updater start]; } @@ -427,6 428,13 @@ return [game display Name]; } - (void)table View: (NSTable View *)table View will Display Cell: (id)cell for Table Column: (NSTable Column *)table Column row: (int)row Index; #pragma mark - #pragma mark Split View @@ -470,6 478,11 @@ return m Filter String; } - (IBAction) filter Action: (id) sender; - (void) set Subset: (int) subset; - (int) subset; @@ -514,6 532,7 @@ NSArray * games = [m Games Controller selected Objects]; [games make Objects Perform Selector: @selector(toggle Group Membership:) with Object: favorite]; // [self save Action: nil]; } //=========================================================== @@ -855,6 874,12 @@ - (IBAction) end Open Panel: (id) sender; [self set Game Running: NO]; } @end @@ -1477,6 1503,18 @@ } } - (void) update Game Filter Menu; - (NSSize) constrain Frame To Aspect Ratio: (NSSize) size; @@ -755,6 759,16 @@ [m Defaults set Object: data for Key: Mame Game Sort Descriptors Key]; } - (int) game Filter Index; - (void) set Game Filter Index: (int) game Filter Index; @end @implementation Mame Preferences (Private) Modified: mameosx/trunk/osx/model/Game MO.h =================================================================== --- mameosx/trunk/osx/model/Game MO.h 2007-07-28 UTC (rev 626) mameosx/trunk/osx/model/Game MO.h 2007-07-29 UTC (rev 627) @@ -15,6 15,7 @@ - (void) toggle Group Membership: (Group MO *) group; - (BOOL) is Favorite; - (NSImage *) favorite Icon; - (unsigned) driver Index; Modified: mameosx/trunk/osx/model/Game MO.m =================================================================== --- mameosx/trunk/osx/model/Game MO.m 2007-07-28 UTC (rev 626) mameosx/trunk/osx/model/Game MO.m 2007-07-29 UTC (rev 627) @@ -9,6 9,7 @@ } @@ -29,14 30,17 @@ #endif } -- (NSImage *) favorite Icon; - (BOOL) is Favorite; - (NSImage *) favorite Icon; ; Modified: mameosx/trunk/osx/Background Updater.m =================================================================== --- mameosx/trunk/osx/Background Updater.m 2007-07-28 UTC (rev 625) mameosx/trunk/osx/Background Updater.m 2007-07-28 UTC (rev 626) @@ -10,6 10,7 @@ #import "Mame Controller.h" #import "Rom Audit Summary.h" #import "Game MO.h" #import "Group MO.h" #import "JRLog.h" #import "driver.h" @@ -175,9 176,11 @@ games Matching Names object Enumerator] retain]; m Current Game = [[m Game Enumerator next Object] retain]; @@ -280,13 283,19 @@ m Current Game = nil; m Game Enumerator = nil; - JRLog Debug(@"Saving: %d", [[context updated Objects] count]); - NSError * error = nil; - if (!= nil)"]; if (m Subset == 1) [terms add Object: @"(audit Status != nil AND (audit Status == 0 OR audit Status == 1))"]; - else if (m Subset == 2) - [terms add Object: @"(favorite == YES)"]; if (m Filter String !In repeat since your new fangled craving networks everything. Add overall to choose which would families are rendered in. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP, ROM 05/12/05 S.

]; // Execute the fetch JRLog Debug(@"Fetching current game list"); NSError *error = nil; NSArray * games Matching Names = [context execute Fetch Request:fetch Request error:&error]; JRLog Debug(@"Fetch done"); m Current Game Index = 0; m Game Enumerator = [[games Matching Names object Enumerator] retain]; m Current Game = [[m Game Enumerator next Object] retain]; @@ -280,13 283,19 @@ m Current Game = nil; m Game Enumerator = nil; - JRLog Debug(@"Saving: %d", [[context updated Objects] count]); - NSError * error = nil; - if (!= nil)"]; if (m Subset == 1) [terms add Object: @"(audit Status != nil AND (audit Status == 0 OR audit Status == 1))"]; - else if (m Subset == 2) - [terms add Object: @"(favorite == YES)"]; if (m Filter String !In repeat since your new fangled craving networks everything. Add overall to choose which would families are rendered in. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP, ROM 05/12/05 S.

]]

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